The aim of FreeCell

FreeCell is a one-player card game with all 52 cards visible from the start. Your aim is to move every card into the four suit foundations. Each foundation begins with its Ace and rises through 2, 3 and the other ranks to King. There is no stock and no hidden information. Eight columns hold the deal: the first four contain seven cards each, and the last four contain six. Four free cells sit above the columns and can each hold one card temporarily. Plan how to uncover the low cards before you move anything.

Building columns and using empty spaces

Build a column down by rank, alternating red and black. For example, a black 8 may accept a red 7, followed by a black 6. A card can go into an empty free cell when you need to get it out of the way. Any card or correctly ordered run may fill an empty column. Empty columns are particularly useful because they can hold several cards instead of one. A foundation accepts only the next rank of its own suit. Cards placed on a foundation stay there in this version, so delay a move if you still need that card to support another run.

Why a run sometimes will not move

Moving a run is a shortcut for moving its cards one at a time through spare spaces. With F empty free cells and E empty columns, you can usually move up to (F + 1) times 2 to the power E cards. If the destination is an empty column, leave that column out of E because it is receiving the run. For example, two empty cells and one spare empty column let you move six cards onto an occupied column, or three cards into that empty column. Filling every cell removes flexibility even if the board looks tidier.

The daily week and numbered deals

Monday and Tuesday bring Easy deals, Wednesday and Thursday Medium, and Friday and Saturday Hard. Sunday uses only three free cells. Every daily has a complete legal solution, checked before publication. The Easy, Medium and Hard labels come from search effort and solution length, calibrated against 2,000 shuffled deals. In free play, choose a tier pack or enter a deal number from 1 to 1,000,000. These are our own numbered shuffles, so a number identifies the same FreeCell deal here every time. They do not use another programme’s numbering system, and a numbered random deal is not promised to be winnable.

FreeCell questions

Is every FreeCell daily winnable?

Yes. Our solver completes each daily from its starting position before it is published. Random and numbered free-play deals are not guaranteed.

Why can I not move a whole run?

A run needs enough empty cells and spare columns to be moved one card at a time. The receiving empty column does not count as a spare space.

What happens on Sunday?

Sunday uses three free cells instead of four. It still has a proved legal solution.

How to play FreeCell: complete rules and strategy · All our daily games