Gnomewatch is a daily tower defence game set on a British allotment. Your prize marrow is days away from the village show, and every slug, rabbit and wood pigeon for miles wants a bite. They march down the soil paths in waves; you build garden contraptions on the grass plots beside them.
There are six towers. The Garden Gnome flicks pebbles and can hit fliers. The Hosepipe slows pests down. The Compost Lobber splashes a crowd. The Beehive sends bees that chase fliers first. The Burning Glass focuses a sunbeam that heats up the longer it holds a pest and ignores armour. The Scarecrow slows everything near it and boosts the towers around it. Each tower has three tiers and then a choice of two branches, such as the Gnome Marksman or the Gnome Gang.
Planning is free: the clock only runs while a wave is on the plot, and the bar at the bottom shows who is coming next. Snails and stag beetles wear armour, mother slugs burst into sluglings, moles burrow out of reach and pigeons fly straight over the paths. Old Brock, the Rook Baron and the Great Slug arrive as bosses.
Twenty waves, about ten to fifteen minutes with fast-forward. If you are interrupted, open the page again the same day and carry on where you left off.
Yes. Same paths, same twist, same pests at the same moments. Your towers and timing make the difference, which keeps the daily leaderboard fair.
Yes. Six garden maps with star ratings, from The Potting Shed to The Show Tent, and an endless mode on each map once you have earned a star there.
How to play Gnomewatch: towers, pests, scoring and tips · All our daily games