Pitwick is a daily deck-building run. Every day there is a new mine, the same for everyone: three strata of chambers with the Lode Warden waiting at the bottom. Choose your route one chamber at a time: fights, elites, ore seams, carts, lamp-rooms and the odd find.
Fights are played with cards. Each turn you get 3 energy and draw 4 cards: hit foes, raise your guard, dig ore. Every foe shows its next move, but your lamp only lights one of them fully, and every turn burns a little oil. Win fights to add new cards to your deck, beat elites for trinkets that last the whole run.
You score 150 points for each chamber cleared and 10 for every ore you bank at a cart or the Lode. Carried ore is lost if you fall. Beat the Warden for a bonus for health left and for pace. Your best five runs each week make your weekly league score. One run counts each day; afterwards you can retry it for fun, or keep digging in the endless mine.
About 12 to 15 minutes. Your run is saved as you go, so you can close the page and carry on later the same day.
Yes. Same chambers, same foes, same rewards in the same places. Only your choices differ, which makes the leaderboard fair.
Your first run counts. After it you can retry today's mine unranked, replay the last seven days from the calendar, or try the endless mine.
Yes: a two-minute guided run that teaches by playing. It never counts.
How to play Pitwick: rules, scoring and tips · All our daily games